Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Riliali · Aug 04, 2010 at 05:34 PM · gameobjectpositionoptimizationtag

Get Object at a position

I want to know how a get the information of an object at a position. I was using Physics.CheckSphere to check if there is or there isn't an object at a point. But, if there is I want to know wich one is it ( the tag ). I as creating a trigger object to collide with it and see tag, but is giving me lot of bugs. Anyone knows a better way?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mike 3 · Aug 04, 2010 at 05:59 PM

If you use Physics.OverlapSphere it'll give you an array containing the colliders inside the given sphere - you can then easily get a tag from the closest of those

http://unity3d.com/support/documentation/ScriptReference/Physics.OverlapSphere.html

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Riliali · Aug 04, 2010 at 07:43 PM 0
Share

Thank you! It works!

avatar image
0

Answer by rosdi · Jun 08, 2016 at 06:02 AM

Very old question, but recently I had to do the same thing and this is how I solved it. In my game, I generate gameobjects programmatically... therefore when instantiated the object I also name the object with its x,y,and z position.

For example, I am creating a wall, each wall will have its position appended in its name:

 float x = ...;
 float y = ...;
 float z = ...;
 string prefabName = "Wall";

 //instantiate the object
 var gObject = (GameObject)Instantiate(Resources.Load("Prefabs/" + prefabName));
 var pos = new Vector3(x,y,z);
 gObject.transform.position = pos;

 //name this object and append its location for easy retrieval by location
 gObject.name = prefabName + x  + y  + z;   


Later down the road if I want to find this wall, I simply do

 var aWall = GameObject.Find("Wall" + x + y + z);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

How to use get a game object's position in multi-thread? 0 Answers

GameObject.FindWithTag("Player") not working. 1 Answer

Raycast Based on GameObject Tag 0 Answers

Gameobject world position to camera position 1 Answer

how do i fix my script in the content below? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges