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Question by drpelz · Apr 03, 2019 at 04:49 PM · loadscene-loadinginterfaceasynchronous

Load menu via SceneManager

Hello,

I'd like to know if it's a good or bad idea to load the main menu, options and other GUI-stuff via the SceneManager's async-method (additive) into my game (Unity3D).

The idea behind is that the game might not need so much memory if I load all of the GUI (main menu, options, level selection, achievements, etc.) asynchronously (additive) in my game. Please - can someone help me, please?

This is some code I found but it doesn't work:

 IEnumerator loadNextScene()
 {
     string name = "ALegitSceneName";
     AsyncOperation _async = new AsyncOperation();
     _async = SceneManager.LoadSceneAsync(name, LoadSceneMode.Additive);
     _async.allowSceneActivation = false;
 
     while(!transitionIsDone)
     {
         yield return null;
     }
 
     _async.allowSceneActivation = true;
 
     while (!_async.isDone) 
     {
         yield return null;
     }
 
     Scene nextScene = SceneManager.GetSceneByName(name);
     if (nextScene.IsValid()) 
     {
         SceneManager.SetActiveScene(nextScene);
         SceneManager.UnloadScene(SceneManager.GetActiveScene().name);
     }
 }
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avatar image RobAnthem · Apr 03, 2019 at 05:10 PM 0
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Okay first of all, if it's main menu, wouldn't it originally be loaded on launching the application? if so, why load it a second time? Just keep the original load, OR if your main menu doesn't require a 3D scene background, you can just make your entire main menu a resource and load it at launch, then instantiate it when loading new scenes, this way it's already in the ram as a resource, and instantiating copies of it won't be that bad on the ram. I can't imagine your UI takes more than 10-20mb of RA$$anonymous$$, anything more would be insane unless your game is UI based. Just remember, the absolute 2 largest objects in term of space in the RA$$anonymous$$ will always be Textures and Audio, so just avoid using too many high-res elements in your UI and it shouldn't cost much.

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