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Question by siddharth3322 · Oct 21, 2014 at 05:31 AM · sceneeffectfade

Circular in/out effect for scene

I want to create effect something like following game has Spider Monkey.

On scene change there is effect of black circle in and out. For this purpose I have image like as following

alt text

Using above image I am scaling in and out but it creates stretched image at circle curve not smooth as above game has. I think, I was not understanding the concept clearly. Please give some hint in this.

faderlarge.png (19.1 kB)
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Answer by _Yash_ · Oct 21, 2014 at 06:32 AM

use this shader http://wiki.unity3d.com/index.php?title=Dissolve_With_Texture and use circular gradient image as Slice Guide texture in material. Now change the value of SliceAmount of material and you will get your effect.

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avatar image siddharth3322 · Oct 21, 2014 at 07:20 AM 0
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Okay, I will check it and reply you shortly.

avatar image siddharth3322 · Oct 21, 2014 at 01:21 PM 0
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Using this code, following type of effect is created but I want reverse of that.

![alt text][1]

glowimage.png (47.1 kB)
avatar image _Yash_ · Oct 21, 2014 at 02:10 PM 0
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Inverse the Slice Guide texture's Alpha.

what i mean to say is if Alpha of "Slice Guide texture" is max at centre and $$anonymous$$ at edge, make it max at edge and $$anonymous$$ at centre.

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