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Question by Donilias · Jan 27, 2012 at 04:29 AM · sceneguitexturefade

Fade GUITexture in when previous GUITexture fade out

Hi. I have 3 GUITextures. Well, i want to let them fade in and out.

So

GUITexture 1 fade in -- 3 seconds --> Texture 1 fade out --> wait 1 second -->

GUITexture 2 fade in -- 3 seconds --> Texture 2 fade out --> wait 1 second -->

GUITexture 3 fade in -- 3 seconds --> Texture 3 fade out --> wait 1 second --> Go to other scene.

I tried a lot of examples like Unifycommunity and others.

But i still don't know how to make this like i want to make it. Someone can help me please?

Thanks in advance

**EDIT*

Please someone help me. And i'm looking for JS. Please help

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Answer by Berenger · Jan 27, 2012 at 05:27 PM

Check out coroutines. Something like :

 Ienumerator NextScene()
 {
    StartCoroutine( FadeIn( tex1 ) );
    yield return new WaitForSeconds( wait1 );
    StartCoroutine( FadeOut( tex1 ) );
    yield return new WaitForSeconds( wait2 );
 
    StartCoroutine( FadeIn( tex2 ) );
    yield return new WaitForSeconds( wait1 );
    StartCoroutine( FadeOut( tex2 ) );
    yield return new WaitForSeconds( wait2 );
 
    StartCoroutine( FadeIn( tex3 ) );
    yield return new WaitForSeconds( wait1 );
    StartCoroutine( FadeOut( tex3 ) );
    yield return new WaitForSeconds( wait2 );
 }

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avatar image Donilias · Jan 27, 2012 at 09:59 PM 0
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I would like it in JavaScript because all my scripts are in JS. Thanks for your help :D

But i'm looking for JS.

Help please

avatar image Berenger · Jan 28, 2012 at 04:04 PM 0
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Easy enough. Delete all the "return new", replace StartCoroutine ( function()) by function(), and IEnumerator by function, and here you go :)

avatar image Donilias · Jan 29, 2012 at 01:12 AM 0
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So the JS should be like this?

public var guitext1 = GUITexture;

public var guitext2 = GUITexture;

public var guitext3 = GUITexture;

function NextScene()

{

function ()

yield WaitForSeconds (5);

StartCoroutine( FadeOut( guitex1 ) );

yield WaitForSeconds (5);

function ()

yield WaitForSeconds (5);

StartCoroutine( FadeOut( guitex2 ) );

yield WaitForSeconds (5);

function ()

yield WaitForSeconds (5);

StartCoroutine( FadeOut( guitex3 ) );

yield WaitForSeconds (5);

}

If yes? it gives me an error with: unexpected yield :S

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Answer by Berenger · Jan 29, 2012 at 01:37 AM

 var fadeIn: float;    
 var fadeOut: float;
 
 function Start()    
 {    
     NextScene();    
 }
 
 function NextScene()    
 {    
    FadeIn();
    yield WaitForSeconds( fadeIn);    
    FadeOut();    
    yield WaitForSeconds( fadeOut);
 
    FadeIn();    
    yield WaitForSeconds( fadeIn);    
    FadeOut();    
    yield WaitForSeconds( fadeOut);
 
    FadeIn();    
    yield WaitForSeconds( fadeIn);    
    FadeOut();    
    yield WaitForSeconds( fadeOut);    
 }
 
 function FadeIn(){     
     var counter : float = 0f;    
     while( counter < fadeIn){    
         print ( "FadeIn alpha : " + Mathf.Lerp( 0, 1, counter / wait1 ) );    
         counter += Time.deltaTime;    
         yield WaitForEndOfFrame();    
     }    
 }
 
 function FadeOut() {     
     var counter : float = 0f;    
     while( counter < fadeOut)    
     {    
         print ( "FadeOut alpha : " + Mathf.Lerp( 1, 0, counter / wait1 ) );    
         counter += Time.deltaTime;    
         yield WaitForEndOfFrame();    
     }    
 }


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avatar image Donilias · Jan 29, 2012 at 01:44 AM 0
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Really, thank you.

But i have only one question. Were should I assign the GUITextures?

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