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Question by GameC12 · Apr 11, 2019 at 02:39 AM · randomgenerationisland

Random Island Generation

I'm trying to make a system to randomly generate a mesh island when the scene is loaded. I have done many tutorials on random terrain generation, but all of them are either to large scale, or not the style that I'm attempting. I want to build something similar to this:

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I'm just hoping that someone can point me in the right direction of where to start, or a method to use. Preferably, I would not like to use perlin noise, because it creates a more infinite terrain, large scale, mountainous system, but if there's a way to use it to make just a small island with a hill or two, that would be great.

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avatar image GameC12 · Apr 11, 2019 at 02:44 AM 0
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Just for clarification, I should be able to do the grass, trees, rocks, water, etc. on my own. I just need to know what I should do for the island/color itself

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Answer by lonelycamper · Apr 11, 2019 at 03:37 AM

You are going to need to use Perlin noise use this video here: https://www.youtube.com/watch?v=wbpMiKiSKm8 you can set it to only make a couple of hills rather than a "large scale mountainous system" to not make it infinite just don't do tutorial 7

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avatar image GameC12 · Apr 11, 2019 at 04:14 AM 0
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Thanks for the suggestion, but I have used this tutorial many times, seeing as it’s the best one out there, and the part about it I have problems with is that his edges just cutoff, like you just removed a square of land. I need it to smooth off and slope down at the edges. I’ve experimented with his method for a few days now, and nothing seems to work.

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