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Question by
malraux42 · Feb 01, 2015 at 05:31 PM ·
rigidbody2dscaleitween
iTween ScaleTo + gravity == halting falling motion
I have a non-kinematic Rigidbody2D on a sprite. I'm using iTween to scale the sprite up a bit (0.3f second time) every 1 second. However, as the sprite is falling, the fall seems to halt during the short ScaleTo animation, giving it a halting motion as it falls.
It is unclear to me why animating the scale should have an effect on the position or velocity of the object.
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