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Rotating sphere
I am instantiating a sphere onto Globe(sphere). The instantiated sphere then emits particle using Unity particle system. The particles goes through the globe. I want it emit particle away from the globe. The sphere is emitting particles from its Z-axis. I think i have to rotate the sphere when I instantiate it so the Z-axis faces away from the globe but not sure how to.
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I meant to push the reject button on this in the moderation queue.
Search google, this Q/A, the Unity forum, and read the docs.
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