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Question by Mr-Mechanical · Aug 07, 2015 at 05:44 AM · instantiateprefabssceneview

Is instantiating prefabs on awake more expensive to performance than setting prefabs in the scene view?

I have a script that instantiates many trigger prefabs in designated spots on awake. Does this have more of a performance impact than simply setting the prefabs in unity's scene view editor (not in-game)? Or does it really not make a difference? Thanks for reading.

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Answer by Umresh · Aug 07, 2015 at 06:56 AM

Instantiating Prefab is costly then referencing the gameobject and the enabling and disabling them when needed

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