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Question by rednax20 · Jan 27, 2013 at 06:36 PM · destroylightontriggerenterrespawn

OnTriggerEnter forcefield help!

I'm making game that will create a force field around an area if you turn on a certain light, I want this force field to kill all things tagged respawn that touch it. I have all the code working except that when you turn on the light, if a monster is already inside the forcefield the monster does not die unless it goes outside and then back in. I think this is because I use an OnTriggerEnter function, so it doesn't run again if the if conditions are fulfilled. It only runs when they enter. Is there a different way I could do this?

just incase it is hard to grasp my question here's my code, it works fine.`

     var Monster : GameObject; 
     var lightObject : Light; 
     function OnTriggerEnter (other : Collider) {
            if(lightObject.enabled == true){ 
                if (other.CompareTag ("Respawn")) { 
                        Destroy (other.gameObject); 
                        Instantiate (Monster, Vector3( -60,-13,70), Quaternion.identity); 
             }
         }
     }
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avatar image Codetastic · Jan 27, 2013 at 07:24 PM 0
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If your force field is a sphere you might be able to use Physics.OverlapSphere to find anything inside your force field when you turn it on.

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Answer by Flickayy · Jan 27, 2013 at 07:31 PM

How about changing this:

 function OnTriggerEnter (other : Collider) {
      if(lightObject.enabled == true){ 
                 if (other.CompareTag ("Respawn")) { 

to this:

 function OnTriggerStay (other : Collider) {
   if(lightObject.enabled == true && other.tag == "Respawn") { 


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avatar image rednax20 · Jan 27, 2013 at 08:39 PM 0
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Thanks So much it works perfectly!

avatar image Flickayy · Jan 27, 2013 at 08:41 PM 0
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Always happy to help!

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