Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by WaqarKhan703 · Jul 06, 2014 at 01:55 PM · androidassetbundle

Is there any way to load a movie file from asset bundles for android only

Hello Everyone, According to manual http://docs.unity3d.com/Manual/class-MovieTexture.html There are no movie textures in android or iOS . For mobiles movie could be played by

 Handheld.PlayFullScreenMovie


My question is if I want to download an asset bundle with movie file in it. Is there any way to throw the video file to streaming assets folder? Or Is it possible to directly play video coming from asset bundle

Please help me with this. I'll be grateful. Thanks in advance

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image USUM · Nov 30, 2016 at 01:00 AM 0
Share

Did you find the way? I have the same problem.

3 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by SunnyChow · Nov 30, 2016 at 07:38 AM

i guess after you download an asset bundle, it's already loaded in RAM and you can directly use anything in it. But i haven't done something like this so i am not sure. Maybe you should download the movie individually, because it's big. Beside, you can't save files into streaming asset folder in some platform. You should save files in Application.temporaryCachePath or Application.persistentDataPath.

In my projects, we use AVPro to play movie. It's expensive. But it gives us flexibility. It can stream several movie format. It can return a texture to unity so that we can use it in scene. and it support all platforms, even mobile. https://www.assetstore.unity3d.com/en/#!/content/56355

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by SirLaur · Dec 21, 2017 at 03:43 PM

Hey @WaqarKhan703, did you find any solution ? Thanks

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by MiteshJSavaliya · Jun 07, 2019 at 07:31 AM

private void Awake() { Instent = this; Caching.compressionEnabled = false; Caching.ClearCache(); }

try this;,private void Awake() { Caching.compressionEnabled = false; Caching.ClearCache(); }

try this;

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

24 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Streaming scenes in assetbundles 1 Answer

Asset Bundles with In-App Payment in Unity Mobile 1 Answer

Downloading Asset Bundle on Android and Saving to File 1 Answer

I I'm trying to make a Build Android App Bundle with asset bundle but it gives me the following error, i try to integrate asset delyveri 0 Answers

Android Download asset bundle locally 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges