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One material Two DrawCalls
Hello Guys, i have a problem. There is one character in my scene. One material on character but i look at profiler my material is two drawcalls. My material type is Unlit/Texture. Why material is two draw calls. Any idea?
Answer by ericksson · Apr 16, 2012 at 12:58 PM
Reply to your question here: http://answers.unity3d.com/questions/57506/2-draw-calls-per-mesh.html
thanks but i looked at it and This did not solve my issue. For example rendering forward and material type is diffuse and pixel lighting 0 but then two drawcalls
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