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I'm working on a joint project right now as a modeler and animator. We want to have an explosion animation for an object in our world but don't know how to move it from blender to Unity. What I have now is an object that is exploded using the explosion modifier and particle systems. Is there a way to move that explosion animation out of blender and into Unity? I'm not overly familiar with the Unity system right now because I've been primarily working on the other side of things.
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