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Question by Unnamed · Apr 15, 2012 at 12:54 PM · videolevelautomaticallyafterintro

How to make a level load automatically after a video intro

Hello, I have created a video introduction with MovieTexture that works absolutely fine, no problems. But when it finishes, I want the next level to load. This is what I have so far.


 import UnityEngine.GUILayout;
 var windowRect = Rect (200, 200, 0, 0);

 function Start () {
     if (guiTexture.texture.isReadyToPlay) {
         guiTexture.texture.loop = false;
         guiTexture.texture.Play();
     }
 }

 Screen.lockCursor = true;
 Screen.showCursor = false;


This is only the relevant part of the script. I have quite a lot more parts in the whole script, but they are working fine.

Anyway, I want it to load level 1 once the video intro is finished automatically. How would I do this?

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Answer by kolban · Apr 15, 2012 at 01:10 PM

I would suggest that using coroutines would be the ideal situation.

Create a function called WaitForMovieToFinish that looks as follows:

 function WaitForMovieToFinish(mt:MovieTexture)
 {
    while(mt.isPlaying)
    {
       yield;
    }
 }

In your main code, after you have called Play() on the movie, code the following:

 yield WaitForMovieToFinish(guiTexture.texture);

This will wait for the movie to finish while allowing other updates to occur. When the above statement finishes, you can load the new level.

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avatar image Unnamed · Apr 15, 2012 at 01:26 PM 0
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Thanks for the help! It works brilliantly :)

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