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Question by LifeSizeDeity · Jul 14, 2010 at 08:23 PM · animationbonerig

Does unity only allow imported animations that have a skelatal rig

I saw this forum today (http://forum.unity3d.com/viewtopic.php?t=57692). In it, some one suggested that only animations with bones can be imported into unity 3d, is this true?

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Answer by fherbst · Jul 14, 2010 at 08:59 PM

No. Every object that is keyframe animated can be imported (in most applications, you can "bake" non-keyframed animation to keyframes). This applies to non-rigged geometry as well as geometry with bones, as the bones are just keyframed objects.

If you read a little further to what you read, there is evidence that not only bone-based animation can be imported.

What is true is that you cannot, currently, import point-cached animations (animations with animation data stored per-vertex).

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