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Question by Raphaeltm · Dec 07, 2011 at 09:55 AM · animation

Animation refuses to play

I'm wondering if anybody else has had a problem like this...

I animated a camera in unity. Got the animation playing with a script: no problems there.

Saved. Closed unity.

Came back and the animation refuses to play. I can get it to play in the animation editor, so the animation is still there. When I check:

 gameObject.Find("animationCam").animation.IsPlaying("Intro1");

I get "True". But the animation isn't playing!

This is really stressing me out right now and I don't know how to fix it.

Oh. And I tried using "play automatically" and that doesn't work either. So I think it's a problem other than my scripting.

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Answer by Raphaeltm · Dec 07, 2011 at 07:30 AM

For anybody else having this problem, it seems that somehow,

 Time.timeScale

got changed. Assigning 1.0 to it fixed my problem.

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avatar image Bunny83 · Dec 07, 2011 at 05:17 PM 1
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I've converted your comment to an answer. Feel free to accept it ;)

Btw. if Time.timeScale "got changed somehow" you probably change it somewhere... Unity usually doesn't change it itself ;)

avatar image Raphaeltm · Dec 07, 2011 at 07:02 PM 0
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I agree! I just don't understand how I changed it =\ I literally had it working, closed, reopened and then it wasn't working anymore :O I don't remember changing any files from outside unity, but I must have! :)

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