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Question by whynotme · Dec 31, 2013 at 04:05 AM · runtimecreatetext file

C#: read text file and interpret as script at runtime?

In runtime, how to read a text file (assumed error free) and interpret it as a script, i.e 1/ Create new script class from that text file 2/ Add or remove script to game objects

I think if the first can be done then the second can be done too, but how?

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Answer by OrbitSoft · Dec 31, 2013 at 07:22 AM

Check this: Link

I don't know if this works, and how it works... But you can try.

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