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Custom build pipeline that reimports all textures?
Hello everyone.
I have a question about custom build pipeline.
In our game, we made all the textures at very high quality.
If we select a non compressed format ("RGBA 32 bit" for example), everything looks great on big resolution devices.
But for small resolution devices, we want to be able to use a compressed format ("DXT5" for example), so we can keep the file size to a minimum.
Is there any way to create a custom build pipeline that will build the game twice? one time with compressed textures and one time without?
Thanks!
you can use the quality inspector to reduce texture size, but I'm not sure that's quite what you are after..
http://docs.unity3d.com/Documentation/Components/class-QualitySettings.html
Yes, I'm aware of that.
Not sure if i can use it tho....
So what your saying is, I should make all texture non compressed and just change the "Texture Quality" for each build?
Will that decrease file size?
Is it possible to make a custom build pipeline to do this automatically?