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Question by manu · Oct 18, 2010 at 11:32 AM · terrainmouseeditor-scripting

How to handle mouse clicks on terrain?

Hi!

I'm implementing custom editor script that will be used to massively place some objects on terrain, so I need to: 1) handle mouse clicks on terrain, 2) find position on which user have clicked on terrain.

I wonder how to do 1st task?

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Answer by Cyb3rManiak · Oct 18, 2010 at 11:43 AM

Use raycasting. A terrain has a collider on it by default, so you can raycast against it without any problem, and receive the position the ray hit it.

Try using the example in the manual: Collider.Raycast

Obviously you can use Physics.Raycast or whatever variant you want...

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avatar image manu · Oct 18, 2010 at 11:46 AM 0
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Ok, but how do I know that user clicked a mouse buton on my Update() method?

avatar image Bampf · Oct 18, 2010 at 12:48 PM 0
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Either use the Input class: http://unity3d.com/support/documentation/ScriptReference/Input.html, or ins$$anonymous$$d of putting your code in Update, put it in methods like On$$anonymous$$ouseDown, On$$anonymous$$ouseUp. http://unity3d.com/support/documentation/ScriptReference/$$anonymous$$onoBehaviour.On$$anonymous$$ouseDown.html

avatar image manu · Oct 18, 2010 at 01:56 PM 0
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Thanks! That should work.

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