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Question by Dreave · Apr 27, 2012 at 03:33 PM · raycastenemydamage

Enemy damage error

I have a script that fires raycasts attached to my gun and another script on my enemy that receives the damage from the ray but it does not work, instead I get an error saying

MissingMethodExeption: Method not found: UnityEngine.RaycastHit.GetComponent.

What does this mean and how can I solve it?

These are my scripts,

 var amountOfShots = 8;

var reloadTime = 1.5;

function Update (){

if(Input.GetButtonDown("Fire1")){

 Shoot();

 }

 

if(Input.GetKeyDown("r")){

 Reload();

 }

}

function Reload (){

yield WaitForSeconds(reloadTime);

amountOfShots = 8;

}

var shootSound : AudioClip;

var bloodPrefab : Transform;

var sparksPrefab : Transform;

var hit : RaycastHit;

var range = 500;

function Shoot (){

     if(amountOfShots > 0){

     amountOfShots--;

     if(shootSound){

     audio.PlayOneShot(shootSound);

 }

if(Physics.Raycast(transform.position, transform.forward, hit, range)){

 var rot = Quaternion.FromToRotation(Vector3.up, hit.normal);



 if(hit.collider.tag == "Enemy"){

     if(bloodPrefab){

         Instantiate(bloodPrefab, hit.point, rot);

     }

         hit.GetComponent(DamageReciever).health -= 20;

     }else{

     if(sparksPrefab){

         Instantiate(sparksPrefab, hit.point, rot);

         }

     }

 }

}

}

And

 var health = 100;



function Damage(dmg: int){

health -= dmg; // reduce health

if (health <= 0){ // if health has gone...

 Destroy(gameObject); // enemy suicides 

}

}

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Answer by Lo0NuhtiK · Apr 27, 2012 at 03:41 PM

in your raycast area ->

 var otherScript : otherScriptName ;
 otherScript = hit.collider.gameObject.GetComponent(otherScriptName) ;
 otherScript.otherVariable = whatever ;


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avatar image Dreave · Apr 27, 2012 at 05:22 PM 0
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What lines would I put where?

avatar image Lo0NuhtiK · Apr 27, 2012 at 06:00 PM 0
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replace [ hit.GetComponent(DamageReciever).health -= 20; ] with all 3 of them.


...and if you want to use that damage function rather than doing health-=20 on its own, the third line would be otherScript.Damage(20) ;

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