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Question by gharbill · Nov 15, 2012 at 07:06 AM · variablescomponentsother

how to get a gameObject's name from another scrpit

I have read Overview: Accessing Other Game Objects

but could not get the concept

 //in ProjectileManager.js script
 
 var projectile : GameObject ; 
 
 function Start () {

 projectile  = AssetDatabase.LoadAssetAtPath( "Assets/cannonball.prefab", typeof(GameObject) );
 }

I need to know what is assigned to the projectile in ProjectileManager.js While coding in the GunType.js

 //My wrong GunType.js file
 
 internal var gunName : Projectile;
  gunName = GetComponent(Projectile);
 
 function Start () {
 
 }
 
 function Update () {
     print(gunName.projectile.transform.name + "from GUI");
 }

I need to have access to name of the gameObject assigned to projectile, (in this case "cannonball")

it should be an easy situation, hope you can help :(

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Answer by ShadowAngel · Nov 15, 2012 at 07:11 AM

You need to find GameObject thet script assained to. Then find script it self, and then get var. You do it like this:

 private var projectile_manager: Component;
 projectile_manager = GameObject.Find("Name of game object script assaingt to").GetComponent(ProjectileManager);
 private var Projectile : GameObject;
 
 Projectile = projectile_manager.Projectile;

Or you can predefine GameObject script attach to;

     private var projectile_manager : Component;
     var projectileScriptObject : GameObject;
     projectile_manager = projectileScriptObject.GetComponent(ProjectileManager);
     private var Projectile : GameObject;
     
     Projectile = projectile_manager.Projectile;
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