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Animation keys on import
I want to import an animated skeleton, and on one of the joints, the rotation isn't keyed (because I will be using IK on it). But unity is forcing a key onto it. The only way I can get rid of it is to duplicate it and then manually delete it from the animation window. Is there a way I can change the import settings? I can't find anything in the inspector settings. (my animations are legacy)
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