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Question by superventure · Jun 09, 2012 at 06:46 AM · rotationtransformaxislookattowards

LookAt something while rotating on z?

How do you get an object to do a LookAt while enabling transform.rotate on its z? I just realized that using LookAt forces the y axis to look upward, disabling the possibility for rotating on the z axis. I need the object to to both at the same time in Update.

Thanks

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Answer by Owen-Reynolds · Jun 09, 2012 at 07:37 AM

LookAt has an optional 2nd parm for the local y-axis, which merely defaults to world-Y. To sort of preserve the current up, could do:

 Vector3 oldY = transform.up;
 transform.LookAt(target, oldY);
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avatar image superventure · Jun 12, 2012 at 03:10 PM 0
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this still locks the y axis. It wont rotate still.

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