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Question by NoEnd · May 30, 2015 at 05:08 PM · androidiosphysics2dpcbehaviour

Different physics behaviour on (iOS, Android and PC)

Hi everyone,

I'm facing an issue where I have different behaviour per platform, for example :

1- Jump: on PC a jump would be perfect and smooth, but when I deploy the game to an android it will be less smother and would travel half of the distance, and on iOS it will have nothing smooth and would travel half of what android accomplish.

2- Moving Objects: when I move an object from point A to point B on PC and Android they will travel on a smooth speed, but on iOS as it travel half of the speed it get destroyed in the middle of the path. (I have a destroy timer of 5 seconds), of course I can fix this by increasing the timer, but it will still be half of the speed of the rest.

I don't know if this is normal and I have to keep different parameters per platform.

Appreciate your help, Thanks

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Answer by florianIG · Aug 02, 2017 at 11:15 AM

I know this thread is old, but it is the number one search result about the issue on google. I found a possible answer on another thread:

http://answers.unity3d.com/questions/1156032/physics-scale-speed-on-ios-vs-android-vs-editor.html

In short: It might be half as quick, because the (target) frame rate is different.

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