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Question by I_hate_c_sharp · Jun 19, 2014 at 06:44 PM · javascriptcollisionteleport

OnCollisionEnter not working

I'm making a teleporter. The script is below. For some reason nothing's happening. The debug.log doesn't trigger either. I'm kinda stumped.

here's the script:

 function OnCollisionEnter (other : Collider)
 {
     if (other.tag == "Player")
     {
         teleportTo.position = other.position;
         Debug.Log("it works");
     }
 }

p.s the teleporter has a rigidbody and a collider atached.

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Answer by robertbu · Jun 19, 2014 at 06:47 PM

OnCollisionEnter() has a Collision for a parameter, not a collider. So the code should be:

 function OnCollisionEnter (other : Collision)
 {
     Debug.Log(other.gameObject.name + "," + other.gameObject.tag);
     if (other.gameObject.tag == "Player")
     {
         teleportTo.position = other.transform.position;
         Debug.Log("it works: "+teleportTo.position);
     }
 }

I added/embellished your Debug() statements so that you get more data about the collision.

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avatar image I_hate_c_sharp · Jun 23, 2014 at 04:50 PM 0
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Hey, sorry for the late response. When I implemented this, I got a bunch of errors regarding the Debug() statements, so I commented them out. Then nothing happened. I Tested it and well, nothing.

avatar image tanoshimi · Jun 23, 2014 at 06:53 PM 0
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The whole point of the Debugs is to try to show you what is happening - by removing them you're in the dark again... What exactly do you do with teleportTo after it's been set?

avatar image robertbu · Jun 24, 2014 at 04:54 AM 0
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There was a missing '+' sign on line 3. I fixed it. Assu$$anonymous$$g you've declared 'teleportTo', the script fragment should now work.

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