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Question by Vortexboy · Dec 28, 2018 at 03:50 AM · iosscreenxcode

How to automatically replace the .xib file in the Xcode project when packaging iOS

Now that I am maintaining the automatic packaging tool, I have now implemented automatic replacement of the .plist file, but I don't know how to replace the .xib file on the boot screen.

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avatar image Vortexboy · Dec 28, 2018 at 03:54 AM 0
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  [Serializable]
     [LabelText("iOS")]
     public class IosCommonSetting : PlatformCommonSetting
     {
         public string build;
 
         [FilePath(AbsolutePath = true)]
         public string plistPath;
 
         [FilePath(AbsolutePath = true)]
         public string xibPath;
 
         public override void Apply()
         {
             base.Apply();
             PlayerSettings.iOS.buildNumber = build;
 
             if (!string.IsNullOrEmpty(plistPath))
             {
                 AutoBuilder.current.onBuildSucceed -= $$anonymous$$odifyPlist;
                 AutoBuilder.current.onBuildSucceed += $$anonymous$$odifyPlist;
             }
 
             if (!string.IsNullOrEmpty(xibPath))
             {
                 AutoBuilder.current.onBuildSucceed -= $$anonymous$$odifyXib;
                 AutoBuilder.current.onBuildSucceed += $$anonymous$$odifyXib;
             }
         }
 
         private void $$anonymous$$odifyPlist()
         {
 #if UNITY_IOS
             var plist = new UnityEditor.iOS.Xcode.PlistDocument();
             plist.ReadFromFile(plistPath);
             plist.root.SetString("CFBundleShortVersionString", version);
             plist.root.SetString("CFBundleVersion", build);
             plist.WriteToFile(string.Format("{0}/Info.plist", AutoBuilder.current.outputPath));
 #endif
         }
 
         private void $$anonymous$$odifyXib()
         {
 //#if UNITY_IOS
 //var plist = new UnityEditor.iOS.Xcode
 //plist.ReadFromFile(xibPath);
 //plist.WriteToFile(string.Format("{0}/LaunchScreen-iPad.xib", AutoBuilder.current.outputPath));
 //#endif
         }
     }

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