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Question by
Bill · Aug 02, 2010 at 01:40 PM ·
normalscombineinstance
CombineInstance and normals
Whenever multiple meshes are combined into a single mesh using the Mesh.CombineMeshes(...) method, how does Unity handle the normals at the welded loops? Does this vary based on whether the mergeSubMeshes option is set?
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Answer by jonas-echterhoff · Aug 02, 2010 at 03:06 PM
CombineMeshes should always output the same normals as you supply with the input meshes.
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