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Question by Unityyh · Sep 14, 2014 at 05:47 PM · c#movementmouse

How to make my spaceship move by mouse?

I am trying to make a game very similar to space shooters project. I am adding a few tweaks but the main problem I am having is that I cannot write a valid c# script for the spaceship movement. The game is in 2d, but I am using 3d models and 3d physics. I want to make spaceship move according to mouse position. I am kinda lost in scripting reference and I do not know what to use. Any suggestions, hints or examples would be very apreciated!

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avatar image VesuvianPrime · Sep 14, 2014 at 07:06 PM 0
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What code have you written so far? How do you want the mouse to effect the ship?

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Answer by bilo-lwabona · Sep 14, 2014 at 07:18 PM

As you said, despite the 3d environment/content you can use 2D logic. With your axes of choice, e.g. x & y axes for horizontal and vertical movement (neglecting the z-axis) you could write a mapping between the mouse motion and the ship's motion. What you need is the following

  • Vector2 deltaMousePosition ... this will be adjusted in the update loop with Unity's Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y")

  • In your update loop add this deltaMousePosition to the ship's transform.position, but make sure to clamp it so it does not go off screen ( a simple if statements should suffice)

That is the basic solution. Hope this helps, otherwise please be more specific with your question.

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Answer by dreg_master · Jan 09, 2019 at 04:48 AM

 // Update is called once per frame
 private void Update()
 {
     if (enableThis) Move();
 }

 private void Move()
 {
     //var deltaX = Input.GetAxis("Horizontal") * Time.deltaTime * moveSpeed;
     var deltaX = Input.GetAxis("Mouse X");
     var newXPos = Mathf.Clamp(transform.position.x + deltaX, xMin, xMax);

     transform.position = new Vector3(newXPos, transform.position.y, transform.position.z);
 }

}

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