- Home /
iPhone Crash... simple protoype EXEC_BREAKPOINT(SIGTRAP)
I'm trying to run a fairly simple prototype on my iPhone and it keeps crashing. Everything works fine in the engine and I can't find much information on this particular error code in relation to Unity. I'm running the 3.5 beta on OSX Lion and Xcode 4.2.1
It's a fairly simple scene... there's a rigid body with a capsule collider that's being controlled by player input which can crash though other fairly simple physics objects in the scene. I don't think it's performance related since the frame rate doesn't look like it's dropping at all before the crash happens and I've simulated a LOT more rigidbodies in a scene than this on iPhone before.
I've disabled most all of my scripts at this point and deleted a lot of background art from the scene, trying to figure out what's causing it, and I've been at it for about 4 hours. I'm stumped. Can anyone help me understand this crash report a little better?
Dan
Incident Identifier: 2C5588D2-1F4A-4E07-89ED-DADBB6D6D55F CrashReporter Key: e4a8efaaa030da0ec165b40f2bf44a996df50e26 Hardware Model: iPhone4,1 Process: rdpprototype001 [286] Path: /var/mobile/Applications/6A8DE40F-4B96-4A81-BACB-403B93C3BBBC/rdpprototype001.app/rdpprototype001 Identifier: rdpprototype001 Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1]
Date/Time: 2012-02-07 18:42:58.289 -0800 OS Version: iPhone OS 5.0.1 (9A405) Report Version: 104
Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x00000001, 0xe7ffdefe Highlighted Thread: 3
Thread 0: 0 libsystem_kernel.dylib 0x337d2cd4 __workq_kernreturn + 8 1 libsystem_c.dylib 0x3635b30a _pthread_wqthread + 610 2 libsystem_c.dylib 0x3635b09c start_wqthread + 0
Thread 1: 0 libsystem_kernel.dylib 0x337d2cd4 __workq_kernreturn + 8 1 libsystem_c.dylib 0x3635b30a _pthread_wqthread + 610 2 libsystem_c.dylib 0x3635b09c start_wqthread + 0
Thread 2 name: Dispatch queue: com.apple.libdispatch-manager Thread 2: 0 libsystem_kernel.dylib 0x337c23b4 kevent + 24 1 libdispatch.dylib 0x37bf6f74 _dispatch_mgr_invoke + 708 2 libdispatch.dylib 0x37bf6c92 _dispatch_mgr_thread + 30
Thread 3 name: WebThread Thread 3: 0 libsystem_kernel.dylib 0x337c2010 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x337c2206 mach_msg + 50 2 CoreFoundation 0x37f0c41c __CFRunLoopServiceMachPort + 120 3 CoreFoundation 0x37f0b154 __CFRunLoopRun + 876 4 CoreFoundation 0x37e8e4d6 CFRunLoopRunSpecific + 294 5 CoreFoundation 0x37e8e39e CFRunLoopRunInMode + 98 6 WebCore 0x3275f128 _ZL12RunWebThreadPv + 396 7 libsystem_c.dylib 0x36360c16 _pthread_start + 314 8 libsystem_c.dylib 0x36360ad0 thread_start + 0
Thread 4: 0 libsystem_kernel.dylib 0x337c2060 semaphore_wait_trap + 8 1 rdpprototype001 0x012800d8 mono_sem_wait + 32 2 rdpprototype001 0x011e471c finalizer_thread + 112 3 rdpprototype001 0x0125cff4 start_wrapper + 428 4 rdpprototype001 0x01278498 thread_start_routine + 248 5 rdpprototype001 0x0129412c GC_start_routine + 76 6 libsystem_c.dylib 0x36360c16 _pthread_start + 314 7 libsystem_c.dylib 0x36360ad0 thread_start + 0
Thread 5: 0 libsystem_kernel.dylib 0x337d110c __accept + 8 1 rdpprototype001 0x011aeb30 transport_accept + 16 2 rdpprototype001 0x011b657c debugger_thread + 204 3 rdpprototype001 0x01278498 thread_start_routine + 248 4 rdpprototype001 0x0129412c GC_start_routine + 76 5 libsystem_c.dylib 0x36360c16 _pthread_start + 314 6 libsystem_c.dylib 0x36360ad0 thread_start + 0
Thread 6: 0 libsystem_kernel.dylib 0x337c2060 semaphore_wait_trap + 8 1 rdpprototype001 0x00ec9658 Semaphore::WaitForSignal() (Semaphore.h:134) 2 rdpprototype001 0x00f3bdf4 JobScheduler::WorkLoop(void*) (JobScheduler.cpp:119) 3 rdpprototype001 0x00f3c204 Thread::RunThreadWrapper(void*) (Thread.cpp:238) 4 libsystem_c.dylib 0x36360c16 _pthread_start + 314 5 libsystem_c.dylib 0x36360ad0 thread_start + 0
Thread 7: 0 libsystem_kernel.dylib 0x337c2060 semaphore_wait_trap + 8 1 rdpprototype001 0x01006408 FMOD_OS_Semaphore_Wait(FMOD_OS_SEMAPHORE*) + 16 2 rdpprototype001 0x01024018 FMOD::Thread::callback(void*) + 40 3 libsystem_c.dylib 0x36360c16 _pthread_start + 314 4 libsystem_c.dylib 0x36360ad0 thread_start + 0
Thread 8 name: AURemoteIO::IOThread Thread 8: 0 libsystem_kernel.dylib 0x337c2010 mach_msg_trap + 20 1 libsystem_kernel.dylib 0x337c2206 mach_msg + 50 2 AudioToolbox 0x364cd48a AURemoteIO::IOThread::Run() + 98 3 AudioToolbox 0x364d10ae AURemoteIO::IOThread::Entry(void*) + 2 4 AudioToolbox 0x3640faac CAPThread::Entry(CAPThread*) + 208 5 libsystem_c.dylib 0x36360c16 _pthread_start + 314 6 libsystem_c.dylib 0x36360ad0 thread_start + 0
Thread 9: 0 libsystem_kernel.dylib 0x337d2628 __semwait_signal + 24 1 libsystem_c.dylib 0x36364ff2 nanosleep + 138 2 libsystem_c.dylib 0x36364f5c usleep + 44 3 rdpprototype001 0x0100680c FMOD_OS_Time_Sleep(unsigned int) + 24 4 rdpprototype001 0x01024070 FMOD::Thread::callback(void*) + 128 5 libsystem_c.dylib 0x36360c16 _pthread_start + 314 6 libsystem_c.dylib 0x36360ad0 thread_start + 0
Thread 10: 0 libsystem_kernel.dylib 0x337d2628 __semwait_signal + 24 1 libsystem_c.dylib 0x36364ff2 nanosleep + 138 2 rdpprototype001 0x00f3c088 Thread::Sleep(double) (Thread.cpp:484) 3 rdpprototype001 0x00ec7be0 PreloadManager::Run() (PreloadManager.cpp:232) 4 rdpprototype001 0x00ec7c0c PreloadManager::Run(void*) (PreloadManager.cpp:152) 5 rdpprototype001 0x00f3c204 Thread::RunThreadWrapper(void*) (Thread.cpp:238) 6 libsystem_c.dylib 0x36360c16 _pthread_start + 314 7 libsystem_c.dylib 0x36360ad0 thread_start + 0
Unknown thread crashed with ARM Thread State: r0: 0x039a4820 r1: 0x039a4820 r2: 0x039a4838 r3: 0x02bb3ffc r4: 0x00000038 r5: 0x039a3a48 r6: 0x0000000c r7: 0x00000010 r8: 0x039a4848 r9: 0x0000000c r10: 0x00000004 r11: 0x00000038 ip: 0x2fdfe4bc sp: 0x2fdfe41c lr: 0x00e7e278 pc: 0x00d855a0 cpsr: 0x60070010
Shameless self bump because I'm still stuck on this.
Your answer
![](https://koobas.hobune.stream/wayback/20220613063847im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Question on incorrect checksum for freed object 0 Answers
Iphone app crashing on xcode simulator with default blue screen 1 Answer
Game crashes if it is not a development build 0 Answers
iOS Xcode Error: Thread 1: EXC_BAD_ACCESS 3 Answers
Unity iPhone is crashing whilst running my game - how to debug? 2 Answers