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Figuring out which object comprises the polygons of a larger combined mesh
What kind of ways can one take a large mesh that is combined at runtime made up of dozens, hundreds or thousands of smaller meshes, and figure out which objects were selected when one does a raycast?
I understand the idea of combining all my tile meshes into one large mesh, but how do I figure out which one is clicked, change the model or move the part and reconstruct the mesh?
I'm not really talking about dynamic batching. I'm talking about objects that have more than the 300 vertices, and are not static objects... combined with a script like CombineChildren or a custom script that takes all the objects and combines them into one or more very large meshes.
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