- Home /
Question by
CallToAdventure · Nov 21, 2014 at 03:11 PM ·
animationmixamo
Mixamo Call Animation from Script
I have this NPC moving around on the navmesh, I imported it by the book, as well as it's 2 animations, following the tutorials on Mixamo.com. Set up the state machine with the 2 animations plus transition and all; however, i think its how I call the animation from script that seems to be the problem, using this:
animation.Play("Neanderthal@idle_1");
The walk animation is played, but when it comes to idle, I get this errors and warnings:
The AnimationClip 'Neanderthal@idle_1' used by the Animation component 'NeanderthalAgent' must be marked as Legacy.
UnityEngine.Animation:Play(String)
AgentWalkScript:chase() (at Assets/Developer/Scripts/AgentWalkScript.cs:53)
AgentWalkScript:Update() (at Assets/Developer/Scripts/AgentWalkScript.cs:26)
and
The animation state Neanderthal@walk could not be played because it couldn't be found!
Please attach an animation clip with the name 'Neanderthal@walk' or call this function only for existing animations.
UnityEngine.Animation:Play(String)
AgentWalkScript:chase() (at Assets/Developer/Scripts/AgentWalkScript.cs:53)
AgentWalkScript:Update() (at Assets/Developer/Scripts/AgentWalkScript.cs:26)
I checked and double checked everything :( Plase advice, I may not see something.
Comment