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Question by shionyr · Apr 12, 2012 at 02:49 AM · editorglobal

EditorApplication Awake event?

Hey,

Is there a way to make Unity call a function when the Unity Application loads or exits (like void OnApplicationStart() or something akin to it)?

I want to create a global instance of a JSON / animation data handler class that can be accessed from all Editor objects, MonoBehaviours, and EditorWindows.

I tried doing this by extending EditorApplication, but that class is sealed, and I'm out of ideas.

Thanks in advance!

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Answer by nile1988 · Jul 25, 2013 at 03:36 PM

using UnityEngine; using UnityEditor;

[InitializeOnLoad] public class Startup { static Startup() { //Do something } }

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