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Question by Rui Figueiredo · Feb 26, 2014 at 04:11 PM · spacegizmosgizmo

Gizmos at RunTime

Hi.

I'm working on a space project and I've been trying to do something similar to Gizmos without any success.

For those of you that know the game "Eve Online", what I want is to draw a simple bitmap on screen (like a gizmo) that allows the player to click and select distant objects like a distant Asteroid Field.

The Gizmos approach works exactly as intended, drawing always the same size no matter if the object is distant or close, but I can't seem to use the Gizmo functionality on a production build.

Is there any way, workaround or alternative you guys know of?

Thank you.

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Answer by TonyLi · Feb 26, 2014 at 07:58 PM

If you need it the same size regardless of distance or angle, treat it like a GUI element. Use an orthographic camera, and use Camera.WorldToScreenPoint() to position it over the object.

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avatar image Rui Figueiredo · Feb 27, 2014 at 12:46 AM 0
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Hello Tony.

Thank you for the reply but I'm not sure I understand how to implement that. Would it be possible for you to provide a little bit more info? I'm using Playmaker, is that something I can do without scripting, just using Playmaker ?

Thank you.

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