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Question by robertoltrocha · Oct 28, 2017 at 11:12 PM · movementtransformprefab

How can I move all prefabs together?

I'm building the game space invaders and I'm having trouble with how to move all the prefabs together. I tried many ways and I was not successful.

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Answer by Rugbug_Redfern · Nov 09, 2017 at 12:11 AM

Try this.

 NaveI = GameObject.FindGameObjectsWithTag ("NaveInimiga");
 foreach( GameObject theEnemy in NaveI ) {
     theEnemy.transform.position += new Vector3(2f, 0f, 0f) ;
 }

You can't edit transform.position.x, only transform.position. You'll have to set the transform to a new Vector3.

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avatar image robertoltrocha · Nov 10, 2017 at 12:39 AM 0
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thanks, it is working well.

thanks to everybody.

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Answer by redrumx · Oct 28, 2017 at 11:36 PM

Have you tried creating an empty object father of all your prefabs? Adding the script to that empty object should work for every child.

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avatar image robertoltrocha · Nov 03, 2017 at 05:08 PM 0
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I put something like this. I'm building Space invaders game

NaveInimiga is my prefab tag and with this code I returned wrong msg int the line theEnemy.transform.position.x += 2 ; Can not change this value.

I saw this code in the internet and I made some changes.

NaveI = GameObject.FindGameObjectsWithTag ("NaveInimiga"); foreach( GameObject theEnemy in NaveI ) { theEnemy.transform.position.x += 2 ;

         }
avatar image redrumx robertoltrocha · Nov 08, 2017 at 09:40 PM 0
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When you want to write a code it's better if you click on the icon that has "101 010" and copy it there. Otherwise is pretty hard to read it.

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Answer by msafa · Nov 09, 2017 at 01:37 AM

If I were you, I would use script. Create it and add as a component for prefab.

 public int speed = 5;
 
     void Update () {
       
             transform.position += transform.right * Time.deltaTime * speed;
     }
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avatar image msafa · Nov 09, 2017 at 01:46 AM 0
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if you have more than one prefab to move. You can seperate with their tag's or name in script.

Example;

         if (transform.tag.Equals("Wind"))
         {
             transform.position += transform.right * Time.deltaTime ;
 
         }else if (transform.name.Equals("Bullet"))
         {
             transform.position -= transform.right * Time.deltaTime * speed
         }

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