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               Question by 
               brentshermana · Jun 29, 2015 at 12:30 PM · 
                c#filefile-iostreamreader  
              
 
              Does StreamReader work when porting to OSX?
I've built a game which runs perfectly in the debug window, but won't perform specific tasks which rely upon a certain text file (direct child to 'Assets') after being built for mac OSX. I figure the only reason this wouldn't work after being ported is that:
1) Unity doesn't fully support this method of reading text, or
2) I need to place the text file someplace else
Has anyone experienced a similar problem?
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              Answer by joeyberger7279 · Feb 16, 2016 at 01:00 PM
Try writing to a .docx- that worked great for me.
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