- Home /
This post has been wikified, any user with enough reputation can edit it.
Question by
brentshermana · Jun 29, 2015 at 12:30 PM ·
c#filefile-iostreamreader
Does StreamReader work when porting to OSX?
I've built a game which runs perfectly in the debug window, but won't perform specific tasks which rely upon a certain text file (direct child to 'Assets') after being built for mac OSX. I figure the only reason this wouldn't work after being ported is that:
1) Unity doesn't fully support this method of reading text, or
2) I need to place the text file someplace else
Has anyone experienced a similar problem?
Comment
Answer by joeyberger7279 · Feb 16, 2016 at 01:00 PM
Try writing to a .docx- that worked great for me.
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
How Do I Write to a Created File? 1 Answer
C# How to read and cache text file data? 1 Answer
How Do I Give Writing Permission of a Created File? 0 Answers