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Batchmode using a DLL that references UnityEngine.dll and UnityEditor.dll crashes
Hi all,
I'm using te PRO version of Unity 4.3.3. I'm trying to build a project for windows using TeamCity, which uses unity's batchmode. Everything works just fine for all my projects, as long as I don't use a c#-dll, that has some unity specific code and therefore references unity's UnityEngine.dll and UnityEditor.dll. In that case the batchmode build fails, throwing a FileNotFoundException ("UnityEditor could not be found")
By the way, I don't want to use unitypackage for that, beacuse my projects reference the dll by svn externals, so I make sure, these projects get the most recent version automatically.
Thanks in advance!
EDIT: as I posted here this seems to be a general problem and has nothing to do with the batchmode.
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