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Question by MindJuice · Apr 24, 2012 at 01:58 AM · androidmonolibrarycompilecairo

Mono.Cairo On Android

Has anyone managed to compile an Android plugin for the Cairo 2D graphics library and made it work with Mono.Cairo in Unity?

I think this would be the best option for a project I'm working on, but getting it to build looks like a bit of a chore.

I'm hoping someone else has done it already.

I found this, but it seems quite out of date:

https://github.com/anoek/android-cairo

And this, which seems more recent, but still not really a complete example:

http://cananian.livejournal.com/63595.html

Thanks for any help.

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avatar image jnfbatista · Jan 30, 2014 at 02:30 PM 0
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Did you have any luck pursuing this?

avatar image MindJuice · Jan 30, 2014 at 06:41 PM 0
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No, we ended up changing to Xamarin for iOS and Android and using their C# wrappers for the built-in graphics calls.

avatar image jnfbatista · Jan 31, 2014 at 09:22 AM 0
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Ok, thank you!

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