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Question by Bazoo_Studios · Apr 11, 2012 at 03:00 PM · buttonswitchif-else

Unity Script help for on/off switch code.

I have been trying to create a code for entering and exiting a vehicle. I have been using the following:

var carCam :Camera; var walkCam : Camera; var on :boolean; function Update() { if(Input.GetButtonUp("action")) { on=true; car.GetComponent(carController).enabled=true; carCam.enabled=true; walkCam.enabled=false; } else { on=false; car.GetComponent(carController).enabled=false; carCam.enabled=false; walkCam.enabled=true; } }

when game starts, walkCam is on first. when i press the action key it switches to the car, but when i press action key again, it just stays on car. I am not the best at scripting and i have been searching for weeks as well as reading the scripting reference nad no luck, im not sure what im doing wrong. How can i make it so i can enter and exit a car?

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Answer by Kleptomaniac · Apr 11, 2012 at 03:13 PM

You need to set up a toggle switch by negating a boolean flag each time your action button is pressed. Like so (cleaned up your script also):

 var carCam : Camera; 
 var walkCam : Camera; 
 var on : boolean = false;
 var toggle : boolean = false;
 
 function Start () {
     carCam.enabled = false;
     car.GetComponent(carController).enabled = false;
 }
 
 function Update() { 
     if(Input.GetButtonUp(KeyCode.K)) { 
         if (!toggle) {
             toggle = true;
             on = true; 
             car.GetComponent(carController).enabled = true; 
             carCam.enabled = true; 
             walkCam.enabled = false; 
         } else {
             toggle = false;
             on = false; 
             car.GetComponent(carController).enabled = false; 
             carCam.enabled = false; 
             walkCam.enabled = true;
         }
     }
 }

Next time, make sure to format your code correctly by highlighting the full code and pressing the 101010 button.

Hope that helps, Klep

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