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This question was closed Jun 06, 2012 at 01:40 PM by ExTheSea for the following reason:

I solved the problem by adjusting the source of the raycast.

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Question by ExTheSea · Apr 11, 2012 at 02:19 PM · raycastmultiplayerplayerlayerlayermask

unity raycast layers in Multiplayer

Hey,

I made an FPS and I currently transform it to multiplayer. Now i have a problem. My Raycasts from my MachineGuns, Pistol,... ignore the layer of the playerprefab. Because of that you can't shoot another player in multiplayer. The Raycast just goes right through him. How can I change it so that the raycast ignores your own player but not the other one. Is there a way of doing it witout different player prefabs and multiple player-layers. And if there isn't how can i use it exactly in my case. Some kind of example script would be much appreciated.

Thanks.

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avatar image equeomaninho420 · Aug 28, 2020 at 09:29 PM 0
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How did you adjust the raycast source? I'm having the same problem.

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