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Question by
Enodman123 · Oct 04, 2013 at 09:41 PM ·
animationplayergun movement
Transition to sprint animation not working
So far, my animations form idle to walking and back are good. But as soon as i hit "Sprint," its seems to merge its position with some other position (IDK where, it's out a bit from where I need it). This is my code:
var gunAnimations : Animation;
var gun : GameObject;
var player : GameObject;
var playerState : int = 0;
var fadeLength : float = 1;
@HideInInspector
var smoothDampV : float;
@HideInInspector
var headBobScript : HeadBobScript;
function Awake ()
{
headBobScript = GameObject.FindWithTag("MainCamera").GetComponent(HeadBobScript);
}
function Update ()
{
if (!Input.GetButton("Fire2"))
{
gameObject.animation.enabled = true;
PlayerStateController();
PlayerAnimationController();
}
else
{
gameObject.animation.enabled = false;
transform.localPosition.x = Mathf.SmoothDamp(transform.localPosition.x, 0, smoothDampV, 0.05);
transform.localPosition.y = Mathf.SmoothDamp(transform.localPosition.y, 0, smoothDampV, 0.05);
transform.localPosition.z = Mathf.SmoothDamp(transform.localPosition.z, 0, smoothDampV, 0.05);
}
print(playerState);
}
function PlayerStateController ()
{
if (player.GetComponent(PlayerMovementScript).grounded)
{
if ((Input.GetAxis("Horizontal") || Input.GetAxis("Vertical")) && !Input.GetButton("Sprint"))
playerState = 1;
else if ((Input.GetAxis("Horizontal") || Input.GetAxis("Vertical")) && Input.GetButton("Sprint"))
playerState = 2;
else if (!Input.GetAxis("Horizontal") || !Input.GetAxis("Vertical"))
playerState = 0;
}
}
function PlayerAnimationController ()
{
if (playerState == 0)
gunAnimations.CrossFade("idle", fadeLength);
else if (playerState == 1)
{
gunAnimations.CrossFade("walking", fadeLength);
gunAnimations["walking"].speed = player.rigidbody.velocity.magnitude;
}
else if (playerState == 2)
{
gunAnimations.CrossFade("sprinting", fadeLength);
gunAnimations["sprinting"].speed = player.rigidbody.velocity.magnitude;
}
}
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