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Question by Weirdo-Studios · Jun 20, 2013 at 05:53 PM · errormissingmethodcrossfade

Animation CrossFade Help Missing Method

Ok, so i have my animations and there on my model and the script is on there but when i play i get an error : MissingMethodException: UnityEngine.Animation.CossFade

 var PlayerState : float;
 var PlayerAnimSec : GameObject;
 
 function Update () 
 {
     PlayerStateController ();
     PlayerAnims ();
 }
 
 function PlayerStateController () 
 {
 
     if ((Input.GetAxis("Vertical") !=0 || Input.GetAxis("Horizontal") !=0))
     {
     if (Input.GetButton("Sprint"))
         {
         PlayerState = 2;
         }
     else
     {
     Playerstate = 1;
     }
 }
 
 else
 {
 PlayerState = 0;
 }
 
 }
 
 function PlayerAnims() 
 {
 if (PlayerState == 0)
     {
     PlayerAnimSec.animation.CossFade("Idle Animation", 0.4);
     }
 else if (PlayerState == 1)
     {
     PlayerAnimSec.animation.CossFade("Walk Animation", 0.4);
     }
 else if (PlayerState == 2)
     {
     PlayerAnimSec.animation.CossFade("Sprint Animation", 0.4);
     } 
 }
 
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Answer by PAEvenson · Jun 20, 2013 at 05:55 PM

CrossFade not "CossFade"

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avatar image Weirdo-Studios · Jun 21, 2013 at 05:33 PM 0
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Would help if i had "CrossFade" in the code...

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Answer by Weirdo-Studios · Jun 26, 2013 at 03:25 PM

Ok so I figured this out myself... if anyojne ahs the same issue or wants to know how to do idle sprinting and walking animations here you go.

var sprinting : boolean = false; var walking : boolean = false;

//coded by Weirdo Studios

function Update () {
if (Input.GetAxis("Horizontal")== 0) { walking = false; }

 if (Input.GetAxis("Horizontal")== 0)
 {
     walking = false;
 }
 
 if (Input.GetButtonUp("Sprint"))
 {
     sprinting = false;
 }
 
 if (Input.GetAxis("Vertical"))
 {
     walking = true;
 }
 
 if (Input.GetAxis("Horizontal"))
 {
     walking = true;
 }
 
 if (Input.GetButtonDown("Sprint"))
 {
     sprinting = true;
 }
 
 if (sprinting == true)
 {
     walking = false;
     animation.CrossFade("Sprint Animation", 0.2);
 }
 
 else if(walking == true)
 {
     animation.CrossFade("Walking Animation",0.2);
 }
 
 else 
 {
     animation.CrossFade("Idle Animation",0.1);
 }

}

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