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Question by Straafe · Oct 16, 2013 at 09:42 PM · assetstexturesreimport

Is there a way to re-import all assets?

Hello. I've been working on my first game for some time and the project has gotten fairly large. I was wondering if there was a way to simply re-import all assets associated with the project at once.

I want to do this as over time it seems that some of my textures have gotten corrupt. On some compression settings they appear as rainbow gobblydeegook, or just pure black, and on android builds on some devices the screen appears pure black once a level has loaded.

This is fixed when I set the quality settings for textures to half resolution, but they will have to be full for the final, so it isn't a good solution to the issue.

Any insights would be appreciated. The base format for almost all of my textures are .png files.

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avatar image rutter · Oct 16, 2013 at 09:46 PM 0
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Have you tried Assets > Reimport All from the top menu?

avatar image Straafe · Oct 16, 2013 at 09:50 PM 0
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Nope, I am an idiot. I will try that immediately and let you know if it solved the odd issues I am seeing.

avatar image Straafe · Oct 16, 2013 at 11:27 PM 0
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The screen still is going black on my galaxy S3, but not on my nexus 7.

Any insights as to why this happens when the textures are set to full resolution?

avatar image rutter · Oct 17, 2013 at 12:38 AM 0
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Presumably the S3 is having trouble rendering. I'd see if you can get access to any useful device/application logs. Could be trouble with textures (resolution?) or materials (shader errors?), but it's hard to say anything specific with so little information.

avatar image Straafe · Oct 17, 2013 at 01:05 AM 0
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Doing my best to troubleshoot now. Since the S3 works fine when quality settings are at "Half Resolution" and only has a black screen on Full Resolution I am betting one or more of my textures must be set to some resolution higher than 2048. The menues work fine, it's just when it loads an actual 3D level that the screen goes black.

All shaders are simple diffuse or self illum shaders, and it always worked fine on the S3 until really recently. Right before it happened we messed with the quality settings and some effects packages (Xeffect), although I've removed Xeffect and reset the quality settings to default and the issue still exists.

I'll try to get some more information. Thanks for your help.

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