Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by veryhungryhobo · Jul 31, 2010 at 02:18 AM · gameobjectpositionplayerfps

create a gameobject in front of fpsplayer

Whenever I create the object it is never truly in front of the player but randomly off to the side. I been toying with it, but cant find the problem. I think having transfrom.position.x is wrong because it doesnt take in the consideration where the x vector (forward) is pointing. I don't know how to get the object in front of the camera....

static var canThrow : boolean = false; var throwSound : AudioClip; var turret : GameObject; var wall : GameObject;

var blank : GameObject; var throwForce : float;

function Update () {

if(Input.GetKeyDown("y") ){ audio.PlayOneShot(throwSound);

     var place : GameObject = Instantiate(blank, transform.position, transform.rotation);

     place.transform.position.x = transform.position.x + 20.0;

     var newthing : GameObject = Instantiate(wall, place.transform.position, place.transform.rotation);

         AstarPath.active.SetNodes (false,newthing.collider.bounds,true);

     Destroy(place);

}

}

@script RequireComponent(AudioSource)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Neo 2 · Jul 31, 2010 at 09:25 AM

maybe you could use a code like this (C#)

// Distance from your player float distance = 4;

// Transforms a forward position relative to your player into the world space
Vector3 throwPos = Transform.TransformPoint( Vector3.forward * distance );

// Instantate the object on the position
GameObject place = Instantiate ( blank, throwPos, Quaternion.identity );

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image e-bonneville · Aug 05, 2010 at 08:50 PM 2
Share

Note: I reformatted the code correctly.

avatar image Darker · Nov 11, 2014 at 05:13 PM 0
Share

I don't think you did. It still looks like dung.

avatar image
2

Answer by Eric5h5 · Jul 31, 2010 at 02:46 AM

The x vector is to the right, not forward, and it's in world space. Instantiate the object using

transform.position + transform.forward * 20.0

and remove the transform.position.x code. Also there doesn't seem to be any point in the first Instantiated object since you just destroy it immediately anyway and it's not giving you any information you don't already have, so you can take that out.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Camera rotation around player while following. 6 Answers

How to determine the direction of an object to the player. 1 Answer

How to have the Player place GameObjects in scene at runtime? 3 Answers

Moving GameObject to various position ? 1 Answer

Random FPS player Audio when player kills enemies 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges