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Question by dissidently · Dec 29, 2010 at 02:32 PM · variabletimechangeframe

How to: make changes to a var over real time units instead of frame units? Mathf.Lerp

The following changes the variable myVar each frame, but how do I change it every certain number of milliseconds? Let's say every .1 seconds.

Mathf.Lerp(myVar, 0.0f, 0.5f)

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avatar image yoyo · Dec 29, 2010 at 07:03 PM 1
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If you use $$anonymous$$athf.Lerp(myVar, 0.0f, 0.5f * Time.deltaTime) you will get a consistent lerp rate no matter what the frame rate.

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Answer by Peter G · Dec 29, 2010 at 02:52 PM

Use InvokeRepeating:

var myVar : float;

function Start () { InvokeRepeating("LerpVar", .1, .1); }

function LerpVar { myVar = Mathf.Lerp(myVar, 0.0, someIncrement); }

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avatar image dissidently · Dec 29, 2010 at 03:47 PM 0
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how do I turn off the invokerepeating once it's gotten to the target desired number?

avatar image dissidently · Dec 29, 2010 at 03:51 PM 0
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the other problem, aside from not being able to turn it off... it seems to launch straight to the destination value... doesn't seem to take it's time getting there at all.

avatar image Peter G · Dec 29, 2010 at 04:46 PM 0
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Use CancelInvoke() to turn it off. What is your someIncrement? Try a lower value.

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