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Question by zettam · May 29, 2013 at 04:02 PM · audiowebplayerwindowswindowcutscene

Drag Drop and Audio

I'm creating cutscenes, however there is a small issue that really bothers me in this process. As the unity game window is dragged, dropped or resized, the audio keeps playing however the game stops; so everything gets de-synched simply. I've tried playing with the "run in background" setting however it looks like it's not helping for drag and drop.

Any solutions?

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