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Question by valichm · Apr 09, 2012 at 09:09 PM · gameobjectfunctionrepeatdestory

Repeat a function only when an action occurs

I used the code below to instantiate the first object in an array in one of many positions I created using a vector array.

Another script I have destroys the instantiated object when it is touched.

When the object is destroyed, I want to repeat the script below to instantiate a second object, and be able to repeat the process. How do I go about doing this?

 function Update()
 
 {
 
 var num : int = Random.Range(0,vectorArray.Length);
 Instantiate (object[0], vectorArray[num], transform.rotation);
 gameObject.active = false; // This ensures that the instantiation only occurs once
 
 }
     
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Answer by gregzo · Apr 09, 2012 at 09:58 PM

Don't put this in the Update function! Write your own instead:

 function InstantiateObjectAtRandomIndexOfVectorArray(obj:GameObject, arrPos : Vector3[])
 {
       Instantiate (obj, arrPos[Random.Range(0,arrPos.Length)], transform.rotation);
 }

Then, whenever you want to instantiate a new object :

 InstantiateObjectAtRandomIndexOfVectorArray(mySuperObjects[whateverIndex], myAmazingPossiblePositions);
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