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unity equivalent to UDK skeletal mesh sockets
Is there a feature in unity or a plugin that replicates the functionality of skeletal mesh sockets in UDK? Coming from an unreal background, I found that attaching anything to a skeletal mesh was easier both for programmers and artists using this system. If you're not familiar with sockets here's the unreal wiki page on it. http://udn.epicgames.com/Three/UDKCustomCharacters.html
Use transform nodes or empty gameObjects that are parented to joints.
Answer by webster · Apr 09, 2012 at 09:09 PM
I think you would do this by attaching to the skeletal bone(s), and you could use a naming conevtion to make it easy to find the transform aka joint aka socket which you would parent your object (gun, etc)
So you can add an empty transform node, make it a child of a bone and name it so program$$anonymous$$g can reference it? Sounds just like a socket to me!
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