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Question by BrainBoneGames · Apr 09, 2012 at 03:40 PM · socketskinned meshudk

unity equivalent to UDK skeletal mesh sockets

Is there a feature in unity or a plugin that replicates the functionality of skeletal mesh sockets in UDK? Coming from an unreal background, I found that attaching anything to a skeletal mesh was easier both for programmers and artists using this system. If you're not familiar with sockets here's the unreal wiki page on it. http://udn.epicgames.com/Three/UDKCustomCharacters.html

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avatar image garner · Apr 09, 2012 at 06:33 PM 0
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Use transform nodes or empty gameObjects that are parented to joints.

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Answer by webster · Apr 09, 2012 at 09:09 PM

I think you would do this by attaching to the skeletal bone(s), and you could use a naming conevtion to make it easy to find the transform aka joint aka socket which you would parent your object (gun, etc)

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avatar image BrainBoneGames · Apr 10, 2012 at 01:13 AM 0
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So you can add an empty transform node, make it a child of a bone and name it so program$$anonymous$$g can reference it? Sounds just like a socket to me!

avatar image webster · Apr 10, 2012 at 01:46 AM 0
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Yep that's it

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