Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dahc2332 · Apr 09, 2012 at 12:15 AM · animations

Wait to Start Script

How do I delay a script to wait until an animation is completed before it is enabled?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by TehWut · Apr 09, 2012 at 12:48 AM

you could try something like this:

 animation.Play(animation.clip.name);
 // Wait for the animation to have finished
 yield WaitForSeconds (animation.clip.length);
 *pseudoCode*
  var script: OtherScript;
 script.DoThis();
 // 
 instead of a function, just set that to enable / disable whatever you had in mind.
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dahc2332 · Apr 10, 2012 at 12:05 PM 0
Share

How would I do that in C#?

avatar image
0

Answer by GuyTidhar · Apr 10, 2012 at 12:48 PM

 void CallToAnimate()
 {
    StartCoroutine("AnimateAndWait");
 }

 IEnumerator AnimateAndWait()
 {
    animation.Play(animation.clip.name);

    // Now that the animation is running  - wait for that long before continuing
    yield return new WaitForSeconds(animation.clip.length);

    // Time's up - call to what ever procedure you wish
    YourFunction();
 }
 
 void YourFunction()
 {
    //What ever you want to do after animation is done
 }


Set the animation variable to yours and function names as you please. Make sure you use StartCoroutine("FunctionName"), so the yield and wait are actually wroking.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image GuyTidhar · Apr 11, 2012 at 02:12 PM 0
Share

Did it help?

avatar image dahc2332 · Apr 11, 2012 at 09:50 PM 0
Share

The Problem is I'm trying to apply it to the Look Around script that is provided by Unity. But I can't get it to work.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Simple Character Animations 2 Answers

Unity Jet Wing Animations! Help! 1 Answer

Declaring animations on a script in the editor 1 Answer

How do i make an animation play on key press? 3 Answers

Play animation from script in Unity 4.3 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges