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Question by valichm · Apr 07, 2012 at 07:29 PM · raycastobjectcallignore

How to call ignore raycast layer

How do you send an object to the ignore raycast layer? I know you use gameObject.layer=

But what's the name of the layer that unity has created by default?

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Answer by rutter · Apr 07, 2012 at 08:15 PM

You can find a list of layers in your project's Tag Manager.

It's very easy to set a GameObject's layer in the inspector, too, if you don't actually need dynamic layer switching.

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avatar image valichm · Apr 07, 2012 at 08:52 PM 0
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I will need to you the layer dynamically. I can define the name of the user layers and call them in code easily, but I can't seem to get an object into a "Builtin Layer." Unity doesn't recognize the layer name "Ignore Raycast," which is what it is called in the tag manager...

avatar image rutter · Apr 07, 2012 at 09:01 PM 0
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This works fine for me:

 Layer$$anonymous$$ask.NameToLayer("Ignore Raycast")

If you're trying to set gameObject.layer to a string, it'll error out because the value is actually an integer. The NameToLayer() function lets you map a layer's name to its index.

avatar image valichm · Apr 08, 2012 at 05:56 AM 0
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thank you, that works for me. I also found out that the integer for that particular layer is "2"

avatar image DayyanSisson · Apr 08, 2012 at 07:16 AM 0
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If the question is answered, can you mark it as answered?

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Answer by Silvermurk · Nov 28, 2016 at 09:42 AM

IgnoreRaycast layer is int 4 if someone is still reading)

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