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Parenting Rigidbodies without using Kinematic
So, I need to have RigidbodyA be parented to RigidbodyB, but I still want RigidbodyA & B to react to external physics. I don't care about RigidbodyA affecting B, in fact it would be better if they didn't affect each other, but affected other objects. I don't suppose there is anyway to do this? Thanks in advance!
Answer by robertbu · Apr 14, 2014 at 08:47 PM
Maybe what you are looking for is FixedJoints:
https://docs.unity3d.com/Documentation/Components/class-FixedJoint.html
http://docs.unity3d.com/Documentation/ScriptReference/FixedJoint.html
I've just tried a FixedJoint, so now they move together, but I still have a problem where one of my triggers no longer detects the other RigidBody. Does FixedJoint(or joints in general) disable triggers/collision with the connected body or am I missing something?
It is my experience that joints disable collisions with the connected body.
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