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Sync up Gradient Noise Node and Script in shader graph
I need to sync up the shader graph Gradient Noise node with a c# script. I can't figure out how. I tried to just use a Global Perlin noise texture but the script and the Shader wouldn't sync up correctly. The script generates a plane of vertices with a height differences depending on the perlin noise. I need the shader's noise to match up with that scripts noise. Is there a way to make the Shader share it's gradient noise as a texture or something to my script?
Answer by MartinLenahan · Jan 28, 2020 at 06:19 PM
@NerdIt- I have been looking in this myself. There seems to be no standard between noise on various graphics cards so the c# noise generation has no relation to the Cg/HLSL noise. There are a few things on alternative noise generators which i think maybe the only option to achieve this.
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